The numbers at the top are : [current base] : [game number] / [number of games in the base]

Move back 1 ply - Move forward 1 ply

Move back 10 plies or at sart of variation - Move forward 10 plies or at end of variation

Previous game in filter - Next game in filter

Display PGN window

Side to move - Flip board

Toggle engine analysis
Installation
CAUTION
You MUST install Scid in device (RAM), not on a removable storage like a SD Card, or it will not work (this may be fixed in the future).
Scid needs about 15 seconds to start : during this phase just be patient, and
don't try to close it (it is working in the background).
Moreover, be warned that if
you use a Scid database present on a SD Card, and if you turn OFF your
PDA, then back ON while Scid is running, you may encounter problems
(many versions of Windows Mobile "loses" file descriptors pointing to a
SD Card after a suspend). So a safe place for Scid bases is also the
RAM (for example the
My Documents folder). With Windows Mobile 6.1, this limitation seems to no longer exist.
To install ScidPocket, follow those 3 steps :
Step 1 : install
Etcl (at least 1.0rc24) from
Evolane (the standard edition is a good choice, but if you use the compact one, you will not get sound support), available at :
http://www.evolane.com/software/etcl/index.html
Step 2 (optional) : Launch
Etcl and associate .tcl files to Etcl (menu options
-> associate). This step can be skipped if you installed eTcl above 1.0 rc23.
Step 3 : install the CAB file of
ScidPocket found in the
download section (scidpocket-1.0.Arm.CAB): Scid Pocket will appear in program menu / games.
In order to upgrade Scid Pocket, just repeat the last step.
Tips
- When using Board setup,
the board used may be flipped depending of the main board status : this
may seem unusual, but I feel it is convenient once you get used to it
(for example you may have a position in mind from black point of view,
then it is easier to enter it).
- You can simulate a mouse right click by holding down the stylus : use it in PGN window to handle variations.
Technical considerations
- the user interface is built with Evolane Tcl TK for
Pocket PC
- engines are compiled with cegcc (ARM gcc)
under Linux. Engines are slightly modified to interface with Scid.
Sources are available except for Fruit 2.3.1 which is closed source.
- communication between UI and engine is made through message queueing
- the application runs in the same way under Linux or on the
Pocket PC, except communication between Scid and engines which is made
through sockets under Linux (making debugging easier)